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Ipanic review6/3/2023 Yet, it's good enough that I will occasionally pull it out and give it another game. However, the game feels too similar from one play to the next for me to envision myself wearing out a copy. It's fun and easy to play - definitely worth a look. So, whereas I see the need for these tiles in play balancing terms, I still wish that it were a bit less random than "hey, you drew a tile and so now something is going to instantly blow up." This really seems to be one of the main ways that walls and towers are destroyed (there are four Giant Boulders in the game). The boulder will destroy everything in it's path (even other monsters), and will only stop once it destroys a wall or tower. Essentially, this monster tile simulates the enemies massing together to roll a giant boulder at your castle. One!!!įinally, I thought that the "Giant Boulder" was a bit too random. But, there is only one card that allows you to kill a monster that makes it's way into your castle. Yes, monsters do lose a hitpoint each time they destroy a wall or a tower (I hadn't told you that part), so they will slowly die either way. One! Yes, if you are playing well, it doesn't become much of an issue. Specifically, there is one card in the deck that lets you kill a monster in this situation. The next con that I had was that it was too difficult to kill a monster that made it into your castle. This simplicity keeps the game from having as much replayability as I would like. Really, the only difference between playing with one player versus playing with six will be how often it is your turn, and how many cards you can draw and trade. For example, you have no "roles" like in Pandemic. First off, it's somewhat disappointing that there is no difference between players. However, though I liked Castle Panic, I had a few cons. I feel that everyone who thinks the game is too easy should play with this variant and then tell me if it solves their problem.) (Oh, there's also a variant of Castle Panic where you start the game without castle walls. So, I think that the people who think Castle Panic is too easy really enjoy playing masochistic games like Forbidden Island on the "you start off the game drowning" difficulty. I will admit this probably isn't the normal situation, but I'd guess that other people encounter it periodically.) Even in the games I won, I felt like I was close to being annihilated, as I always had at least half of my towers destroyed. Sure, I thought that at various times throughout my first game, but then the monster draw pile decided to smite my arrogance by having me draw 9 tiles on one turn! (We drew a "Draw 4 monster tiles," and the Boss that forces you to draw 3 monster tiles on the same turn. The main thing that I heard when I asked people about this game is that "it's a bit too easy." Of the games that I have played, I never felt like I ran away with a game. The next thing that I like about Castle Panic is that it feels intense. Unfortunately, the simplicity of the game comes at a cost - and the replayability suffers. This allows it to be played by just about anybody - friends that don't like "complicated" games, kids (probably starting at around 8 - though I made that number up, because I don't have children, so I really have no idea), or anyone else. What's more, the game flows well and is fairly intuitive once you have learned it. It's easy to learn, and also incredibly easy to teach. The first thing that I liked about Castle Panic is that it is very simple. Until the game is over - because you have either died off by allowing all of your castle towers to be destroyed, or because you have stayed alive through all of the swarms of (pile of) enemies, and have managed to kill off all of them. Finally, the bad guys do stuff - first they all move closer to your castle, and then you draw two more of them from the pile. Primarily, this is done by playing cards that match the color and circle that an opponent is in, which inflicts a point of damage per card played (the map is built with four rings surrounded by a forest - each ring except the center one has corresponding cards in the draw deck). Now - smash the enemy!!! You can play as many cards from your hand as you would like (normally as many as possible). Next, discard a card (if you want) and draw a new one (if you discarded one) and then you can trade a card with another (willing) player. (Yes, killing them is nice, but for all that is good, just stay alive, man!!!) Each turn, you start by drawing up to your hand limit. A simple cooperative game that I people recommended to me is Castle Panic.Ĭastle Panic is like a tower defense video game - swarms of evil monsters are coming at your castle, and your job is to stay alive.
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